Auto Move

 Unreal

void APlayerChar::Tick(float DeltaTime)

{

Super::Tick(DeltaTime);


FVector movLoctn = GetActorLocation();

movLoctn.X += 8;//(+=) because FVector::X already declare, You Only Add Speed which is '8'

SetActorLocation(movLoctn);

}

Unity

private void Update() => transform.Translate(Vector3.forward * 8 * Time.deltaTime);

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