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Unreal
 APlayerChar::APlayerChar(){ 	// Set this character to call Tick() every frame.  You can turn this off to improve performance if you don't need it.	PrimaryActorTick.bCanEverTick = true;
                //UStaticMeshComponent* ObstacleMesh = Cast<UStaticMeshComponent>(GetDefaultSubobjectByName(TEXT("Obstacle Mesh")));//Remember : Name was match with Blueprint otherwise crash ue4	//but Error When Use this Function like ObstacleMesh->SetHiddenInGame(true);                USkeletalMeshComponent* PlayerMesh = GetPawn()->FindComponentByClass<USkeletalMeshComponent>();                UCapsuleComponent* plyrCapsul = this->GetCapsuleComponent();}Unity	[SerializeField] CapsuleCollider plyrCapsul;	void Start() => plyrCapsul = this.gameObject.GetComponent<CapsuleCollider>();
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