Spawn
Unreal UPROPERTY() AActor* theActor; FActorSpawnParameters SpawnParameter; void APlayerChar::BeginPlay() { Super::BeginPlay(); AActor* SpawnActor = GetWorld()->SpawnActor<AActor>(theActor, GetActorLocation(), GetActorRotation(), SpawnParameter); } Unity public GameObject theGameObject; void Update() => Instantiate(theGameObject, transform.position, Quantanion.identity);