Variables On Log

Unreal
                FString MyStringValue = "String";
            UE_LOG(LogTemp, Display, TEXT("FString value is: %s"),  *MyStringValue);
                bool MyBoolValue = true;
UE_LOG(LogTemp, Display, TEXT("bool value is: %s"),  MyBoolValue? "true" : "false");
                float MyFloatValue = 8;
UE_LOG(LogTemp, Display, TEXT("float value is: %f"),  MyFloatValue);
                int MyIntValue = 3;
UE_LOG(LogTemp, Display, TEXT("Integer value is: %i"),  MyIntValue);
Unity
var boolValue = true;
var floatValue = 8;
var intValue = 3;
Debug.Log("bool value is: " + boolValue + "\n" + "float value is: " + floatValue + "\n" + "Integer value is: " + intValue);

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