Spawn

 Unreal

UPROPERTY() AActor* theActor;

FActorSpawnParameters SpawnParameter;

void APlayerChar::BeginPlay() { Super::BeginPlay();

    AActor* SpawnActor = GetWorld()->SpawnActor<AActor>(theActor, GetActorLocation(), GetActorRotation(), SpawnParameter); }

Unity

public GameObject theGameObject;

void Update() => Instantiate(theGameObject, transform.position, Quantanion.identity);

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