Select Asset from Folder
Unreal
AMyGameGameModeBase::AMyGameGameModeBase() {
static ConstructorHelpers::FObjectFinder<USkeletalMesh> PlayerMesh(TEXT("/Game/MyContent/Get/thePlayer3DModel.thePlayer3DModel"));//D:\GamEngine\UnrelEngine\Projects\4.25\MyGame\Content\MyContent\Get\thePlayer3DModel.fbx
if (PlayerMesh.Succeeded()) this->GetPawn()->FindComponentByClass<USkeletalMeshComponent>()->SetSkeletalMesh(SetPlayerMesh.Object);
}
Unity
public GameObject playerMesh;
//[MenuItem("AssetDatabase/AddMesh")]//using UnityEditor;
//static void ObjectFind() { var playerMesh = (GameObject)AssetDatabase.LoadAssetAtPath("Assets/MyContent/Get/thePlayer3DModel.fbx", typeof(GameObject));//D:\Game_-Devlopment\Game-Engine\Unity\Project\MyGame\Assets\MyContent\Get\thePlayer3DModel.fbx
//GameObject loadMesh = playerMesh; }
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